As augmented and virtual reality moves out of the control of gamers and technophiles, how will this technology be used by an ever-increasing aesthetically concerned mainstream culture? Are these technologies something to be embraced solely by those who bought 3D TVs? Or will the boundary between the real and false blur in the physical world as they seem to have done in the online world?
Concept and Design: Fred Wordie
Styling: Camilla Wordie
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